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Sam’Relaxe
Harborya, the corsair havens

Pirate ship ambience: taverns and cabins

Harborya is the realm of the corsair havens: harbors with their lanterns lit, taverns where you can hear the sea, captain’s cabins creaking in the swell, caves where a treasure sleeps. Our pirate ambiences take place there, and they last as long as a crossing.

They serve sea-faring tabletop sessions, adventure novels, evenings with friends and, for the cabins under the rain, sleep. The pirate cabin in the storm is one of the most played videos of the channel.

14 ambiences · most played first

Pirates ambiences

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Tavern, cabin or storm

The tavern for an evening: mugs, a fire, distant songs, the sea outside. The captain’s cabin for the night: the hull creaking, rain on the porthole, an oil lamp. The storm for a game: thunder, waves against the hull, the wind in the rigging. Each has its use; the title tells you which.

For tabletop games

Open the tavern for the meeting, the storm for the crossing, the cave for the treasure. The Sound Studio lets you bring up the wind and the thunder at the right moment, and cut the music when the fight starts. Keep it under the voices; the sea is loud enough at a whisper.

In practice

The realms of Sonaë

Where these ambiences take place

The map of the ten realms →

Frequently asked questions

What is the most played pirate ambience?

The pirate cabin in a raging storm: six hours of rain on the porthole, a creaking hull and a lamp swinging. It is also one of the most played sleep videos of the channel.

Are these ambiences good for sleeping?

The cabins are, with the storm kept far. Taverns and open-sea storms are for evenings and games.

Where can I read the legend of Harborya?

On the realm’s page and in its chronicle: the city of tides, its guardian, its artifact and its creatures.

By mood
The compass of Sonaë

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